Planning characters' behaviour in interactive storytelling
نویسندگان
چکیده
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype based on the Unreal TournamentTM game engine, and carried experiments with a simple sitcom-like scenario. We discuss the central role of artificial actors in interactive storytelling and how real-time generation of their behaviour participates in the creation of a dynamic storyline. We follow previous work describing the behaviour of artificial actors through AI planning formalisms, and adapt it to the context of narrative representation. In this context, the narrative equivalent of a character’s behaviour consists in its role. The set of possible roles for a given actor is represented as a Hierarchical Task Network (HTN). The system uses HTN planning to dynamically generate the character roles, by interleaving planning and execution, which supports dynamic interaction between actors, as well as user intervention in the unfolding plot. Finally, we present several examples of short plots and situations generated by the system from the dynamic interaction of artificial actors.
منابع مشابه
Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories
In this paper we review different techniques which can be used to achieve interactive storytelling in games, most notably the employment of planning algorithms to decide which and how events should be presented to the player at a given time, and the definition of non playing characters actions and behaviours as a response to the player’s actions. Furthermore we will consider game world with mor...
متن کاملAffective Storytelling based on Characters' Feelings
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a sequence of actions, which essentially “solve” the task to which the story is equated. One major limitation of this approach has been that it fails to incorporate characters’ psychology, and as a consequence important a...
متن کاملCrowd-Sourced AI Authoring with ENIGMA
ENIGMA is an experimental platform for collaborative authoring of the behaviour of autonomous virtual characters in interactive narrative applications. The main objective of this system is to overcome the bottleneck of knowledge acquisition that exists in generative storytelling systems through a combination of crowd-sourcing and machine learning. While the authoring front-end of the applicatio...
متن کاملAI-based animation for interactive storytelling
In this paper, we describe a method for implementing AI-based animation of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype based on the UnrealTM game engine and carried experiments with a simple sitcom-like scenario. We discuss the central role of artificial actors in interactive storytelling and how real-time generation of their beh...
متن کاملEmotional input for character-based interactive storytelling
In most Interactive Storytelling systems, user interaction is based on natural language communication with virtual agents, either through isolated utterances or through dialogue. Natural language communication is also an essential element of interactive narratives in which the user is supposed to impersonate one of the story’s characters. Whilst techniques for narrative generation and agent beh...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Journal of Visualization and Computer Animation
دوره 13 شماره
صفحات -
تاریخ انتشار 2002